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DESIGN

M_12// UX

Experience Design

Every click, tap, and scroll — intentional.

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MISSION BRIEF

We map every touchpoint, interaction, and decision a user makes — then design flows that feel effortless. From research to architecture, we build experiences that users actually want to use.

CAPABILITIES

▸User research, personas & journey mapping
▸Information architecture & sitemap design
▸Interaction design & micro-animation flows
▸Usability testing & heuristic evaluation
▸Accessibility-first UX patterns

MISSION INTEL

PERFORMANCE94%
SCALABILITY90%
RELIABILITY93%

CLASSIFICATION

S

MISSION XP

9.6K

UX-DRIVEN
PIXEL-PERFECT
DESIGN-TOKENS
RESPONSIVE

▸ OVERVIEW

UX isn't the colour of the button. It's the path a user takes from confused to confident — and the dozen invisible decisions that either help them or make them quit. We design experiences grounded in evidence: real research, real journey maps, real prototypes tested with real users.

Our work tends to fix the same kinds of problems: onboarding that loses 70% of new users, product surfaces that grew without a map, mobile experiences that were treated as the desktop site's smaller cousin. The output is a designed experience your engineers can build and your users can finish.

▸ WHAT WE DELIVER

01

User research

Interviews, diary studies, usability testing — primary research, not just heuristic guesses.

02

Journey + service maps

End-to-end view of how users actually move through your product, with pain points named and prioritised.

03

Information architecture

Navigation, taxonomy, content hierarchy — designed for the way users search, not the way your org is structured.

04

Interaction design

Flows, microcopy, state machines — the unsexy parts that make products feel coherent.

05

Accessibility (WCAG)

AA-compliant by default, AAA when it matters — designed in, not retrofitted before legal review.

06

Prototype + test

Mid-fidelity prototypes tested with real users before engineering commits a sprint.

▸ WHO IT'S FOR

  • ▸Product teams whose retention metrics aren't moving
  • ▸Companies redesigning onboarding or activation flows
  • ▸B2B products that "work" but feel hostile to use
  • ▸Teams migrating from desktop-first to mobile-first

▸ OUTCOMES YOU CAN EXPECT

  • ✓Activation and retention curves that bend
  • ✓A design language your team can extend without us
  • ✓WCAG 2.2 AA compliance evidence
  • ✓Engineering handoff that doesn't require a translator

▸ HOW WE WORK

01

Discover

Stakeholder interviews, user research, analytics review — we look before we draw.

02

Define

Personas, journeys, key flows, success metrics — agreed before we open Figma.

03

Design

Flows, wireframes, mid-fi prototype — iterated weekly with your team.

04

Validate

User testing, accessibility audit, handoff to engineering with full spec.

▸ FREQUENTLY ASKED

▸Do you do branding too?

Logo and visual identity work — sometimes, when it overlaps. Pure brand strategy we partner with specialist studios.

▸How is this different from UI design?

UX is structural — how the product works. UI is surface — how it looks. We do both, but we don't skip UX to get to UI.

▸What about accessibility?

Default to WCAG 2.2 AA in every flow. Audit and remediation services available for existing products.

▸ THE ITI-X DIFFERENCE

We design systems, not screens — every flow is mapped against real user goals before we ever touch a pixel.

READY TO DEPLOY

Initiate this mission.

Let's build, secure, design, or lead — together.